AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games on Android in Latin America Q2 2024
Discover the performance of the top 5 3D Cartoon Games on Android in Latin America for Q2 2024, including download trends, revenue, and active users.
In Q2 2024, the top 5 3D Cartoon Games on Android in Latin America showcased notable performances in terms of downloads, revenue, and weekly active users. Below, we highlight the key metrics for each game, based on data from Sensor Tower.
Squad Busters from Supercell saw significant growth post-release. Downloads peaked at approximately 4.6M in the last week of May, with a subsequent weekly average of around 440K in June. Revenue surged to about $153K in the first week of June, stabilizing around $106K towards the end of the month. Weekly active users (WAU) reached a high of 3.2M at the end of May but gradually declined to 1.2M by the end of June.
Subway Surfers by SYBO Games maintained consistent performance throughout the quarter. Downloads fluctuated, peaking at 952K in mid-May and stabilizing at around 840K towards the end of June. Revenue remained stable, averaging around $3.5K per week. WAU started at approximately 21.9M in early April and slightly declined to 18.5M by the end of June.
Stumble Guys by Scopely exhibited a steady stream of downloads, with notable spikes in late May and late June, reaching 864K and 845K respectively. Revenue was consistent, averaging around $70K per week, with a slight increase to $80K in early June. WAU remained stable, around 2.3M, with minor fluctuations throughout the quarter.
My Perfect Hotel from SayGames Ltd showed a moderate yet steady performance. Downloads peaked at 535K at the end of May and stabilized around 420K in June. Revenue remained relatively stable, averaging $2.5K per week. WAU started at approximately 1.6M in early April and slightly decreased to around 1.1M by the end of June.
Brawl Stars, another hit from Supercell, displayed robust performance. Downloads showed consistent growth, peaking at 499K in early May and maintaining around 420K towards the end of June. Revenue was strong, averaging around $330K per week, with a peak of $377K in mid-June. WAU increased from around 12.2M in early April to approximately 15.3M by mid-June, before slightly dropping to 14.9M at the end of the quarter.
For more insights on the performance of these top 3D Cartoon Games and other mobile apps, visit Sensor Tower.